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We are making some major changes here.  So this is the beginning.
XLink Kai v7.4 BETA

XLink Kai


Team XLink has just released a new version of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.  The best thing is, its absolutely free!

 

Quote:
What's the point?

XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization - the existing Kai UI does not support many languages and character encodings.
2. Platform Independence - Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development - numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what's new?

The biggest change to Kai is somewhat invisible--the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works--no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.


Via [ Team XLink ]


Rock Band 2 Announced

Rock Band 2 Logo

The first details are emerging about Rock Band 2, and it looks like EA and Harmonix are doing a lot of things right with the sequel. This proves to be a welcomed change of pace from some of EA's other franchises (*cough*, *cough*, Madden).  It looks the game will be hitting the 360 this September, followed by the Wii, PS3, and PS2 versions "later in the year".

Quote:
1. Better Hardware
According to Harmonix: "Quieter, more realistic, and more reliable instruments..."

2. Third Party Hardware
"We're also actively welcoming new peripheral makers to make instruments for our game. Just like real instruments, we want players to be able to choose what instruments they use..."

3. Backwards Compatibility
Songs you purchased for Rock Band will work for Rock Band 2. Future Rock Band songs will work for both games.

4. More Meaning
"We have several new modes that not only provide new ways for you to experience your music library, but also new ways for you to transition from Expert to real instruments..."

 
Backwards compatibility is a huge plus, and to me a definite advantage over Guitar Hero IV. It's good to finally see the songs I buy not become a complete waste when I sell the old game to buy the sequel (I'm looking at you, Guitar Hero II). Plus, with the "quieter, more realistic, and reliable instruments" (read: We added a sunburst to the guitar.), I may actually spend more time playing my drums/guitar, and less time sending them in for repair. I'm sold.

Really though, more meaning? If Harmonix ever really wants to create a true parallel between the Rock Band guitar and the real guitar, they're gonna need a bit more than five buttons. But hey, I'll give them the benefit of the doubt with the "transition from Expert to real instruments..." thing. They did a pretty damn good job making the guitar look "real" this time around, so I suppose anything is possible.

 

Rock Band II Guitar

Via [ Gizmodo ]
Wiibrew Pack Generator Up!

Wiibrew Pack Generator Online!

 

 



Get homebrew on your Wii, the easy way! Just download, extract to the root of your SD card, and run using the Homebrew Channel! Don't have the Homebrew channel, but have Twilight Princess? Have no fear, we have you covered. Just download the necessary files at the top of the homebrew list and be Twilight Hack ready to install the Homebrew channel. Click the link to the left or follow the one below.

 

 

                          Wiibrew Pack Generator!    

 

 


Missile Command v0.4a

Ulti has released a new version of his game, Missile Command, adding sound effects and background music.

 


Hey, it's missile command time! This uses the excellent libwiisprite for graphics and Sndlib BETA 1.0 for sound. The background music is Epoq - Lepidoptera, available for free from the Kahvi Collective. The sound effects were made by me spitting on my microphone.

 

Current Version

0.4a - Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects)

 

Changelog

0.3a - Added split missiles, missiles now have trajectory lines

 

0.2a - Added silo health and ammo, marginally better sprites

 

0.1a - Initial release


 

Via [ WiiBrew ]


Rumor: Guitar Hero - Metallica

This would probably qualify as "old news", but with the recent release of Guitar Hero: Aerosmith, I figured I'd refresh this leak of sorts regarding the next band to get Activition's exclusive treatment.  Plus, being a big Metallica fan myself, I kinda felt obligated...

 


 An Activision filing with the Securities and Exchange Commission contains confirmation that the company is planning to release a Metallica version of the massively popular Guitar Hero game in early 2009, ending months of speculation about which band would be featured next.

 

Gaming sites are already abuzz with the news, but it was actually uncovered by a somewhat unlikely character: Edward Woo, a securities analyst for Wedbush Morgan Securities. The sentence he unearthed reads, "In fiscal 2009, we plan to publish Guitar Hero: On Tour for the NDS; Guitar Hero: Aerosmith, Guitar Hero: Metallica, and Guitar Hero IV across multiple platforms."

 

The Aerosmith version of the game had already been announced, but this is marks the first time Activision has confirmed -- however unintentionally -- that Metallica will be the next band to receive the full-on Guitar Hero treatment.

 

Metallica's blazing riffs make them a natural fit for the game, and the group has shown a newfound willingness to leverage the internet. Hetfield, Ulrich and co. launched a Mission: Metallica site to reach out to fans and draw them in with free pre-release audio clips and in-studio video footage.

 

However, Mission: Metallica faced a major backlash from fans who called its effort "too little too late" and said they would buy the next Metallica album just in order to share it online.

 

Some fans of the band came to its defense; they may have to do so again if Guitar Hero: Metallica elicits a similar reaction when it's released (before the end of March 2009, according to the filing).

 

If I were Lars Ulrich, I'd tell Activision to add a tongue-in-cheek mission to Guitar Hero: Metallica in which the band slowly progresses from fighting the internet to realizing that it represents a way forward. Maybe at the end of the mission, the band could release a videogame similar to this one.

 

One way or the other, Metallica (and, by extension, Activision), need to address the continuing PR problem that began when Ulrich rode the elevator to Napster's headquarters with those printouts of Metallica-sharing Napster users.

 

A friend of mine was in that elevator at the time, and he said the mood was pretty tense; maybe it's time for Metallica to exorcise the Napster demon by acknowledging the problem, poking a bit of fun at itself and dissolving that tension once and for all.


 

Via [ WIRED ]


Finally lightsabers come to the Wiimote...

MR_Obi-Wan-FX.jpg picture by imagehack 

 

We've always wanted to have a real life lightsaber battle.  Everyone has... really.  So now the wait is almost over the game "Star Wars The Clone Wars: Lightsaber Duels" is coming to the Wii, and as its name suggests, you'll finally get to use you're Wiimote as a lightsaber.  There will be a similar game coming out for the nintendo DS.  Unfortunately both of these games will be based off of the new cartoon version of Star wars coming soon to theaters.  This means that we won't see spectacular effects and life like heads falling off, but we will see a spiffy cartoon attepmt at it.  More info is on its way and a trailer is set to air sometime soon, so be ready! 


Twilight Hack Updated

Twilight Hack Update Works on Version 3.3!

 

 




For those of you who have been unfortunate and updated, breaking the Twilight Hack, new hope is here. Team Twiizers has come back and released a new version of that hack, working on old and new versions of the Wii system menu. Be aware that updating to version 3.3 will still disable Trucha signed discs! Here's an excerpt from the readme:

 

This new version of the Twilight Hack is compatible with version 3.3 of the Wii System Menu, using the workarounds explained in previous posts. Thanks to everyone on IRC who contributed to the search for the bugs, and to tmbinc and tehpola for finding the two bugs that make this possible.

Changelog for this release:

* The Twilight Hack is now compatible with version 3.3 of the Wii System Menu.
* Improvements in video configuration. The entire console should now be visible in all video modes, and scrolling has been improved.
* For the USA version, the two variants of the hack have been packed into one save file. Just select the save slot that corresponds to your version of Twilight Pricess when you start the game.
* New savegame icons by drmr. The new icons now show which region that version of the hack is for.
* This version now tries to load boot.dol, and falls back to boot.elf if boot.dol is not found.
* ???????
* Many, many bug fixes.

Source: HackMii

 

Download: HackMii | Mirror

 

 


Call of Duty 5, Details Revealed

call-of-duty-4logo.jpg picture by imagehack

 

 

In the newest issue of the United Kingdom gaming mag “GamesTM”, a dude called videogamer247 shed some light on the upcoming Call of Duty game.  It is now officially known as Call of Duty: World at War.  For this installment, the game will take you back to World War II.

 

For the first time ever, the game will include a co-op campaign and vehicles and squad-based elements in multiplayer mode.

 

It is also confirmed that COD5 will be making it way to the Wii as well as the PS3, XBOX 360, and PC.

 

It is said that it will be run under the same COD 4 engine, but under different teams.  This is mainly due to the fact that the Wii copy will include compatibility to the Wii zapper and other exclusive peripherals. 

 

To give you guys a gist of the intensity of the game, here is a quote from videogamer247:

 

      “The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of a         prisoner before slitting his throat - the blood splatters and dribbles down the side of the tent you are being held in.   He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.”

 

 

As of now, however, there has been no release date announced.


Warning: Do not update to 3.3
Wii Menu version 3.3 disables the Twilight Hack by removing hacked saves. If you have not installed the Homebrew Channel, do not update, as a Wii downgrader is not likely. (sorry about the late post, our news posting utility was temporarily down)
Brewology is Back!
Well sorry we were gone. Please be patient with the staff as we go through new updates.  The Brew should be back up for a few weeks unless we come across more needed fixes. At least we can add more news for you now. Wink
News Back Up!

 

 

Well we are back! Thanks to MonkeyMaximus (I bother that man constantly for you members) the news maker is back up. Over the past week or so when we tried to post some news it would give a file permission error. Now it is fixed

so expect some updates on all of your favorite consoles. Cool

 

BKF/ Staff 06-13-2008


Wii Homebrew Channel now released
The full version of the Homebrew Channel, developed by Team Twiizers, was released just yesterday. The channel can be installed on a Wii to load from the Wii Menu, eliminating the need to run the Twilight Hack every single time you need to run a homebrew application. The channel loads any applications from the SD card, so you no longer need to change the .elf on your card when you want to run a new application. This isn't without it's risks, if the installer fails because the Wii loses power or the installer is corrupted, your Wii may brick. Take care when attempting to install the channel. The official website is located Here. Good Luck!
Semi-bricked Wii? Now you can fix it!

Wii homebrew developer Bushing has created a home-made fix for Wiis that have been semi-bricked by wrong region updates or homebrew mishaps. The files used are edited system updates designed to be put on a disc to be run in a NTSC (American) Wii. Burning the files to a disc and running it recovers the Wii's system software to version 289. This is not quite as effective as the Pandora's Battery, as this fix can ONLY be used on an AMERICAN Wii and it may not fix all bricks (notably total bricks). There is no read-me included, so be careful and do reading on Wii homebrew before attempting. The files can be downloaded Here. Good luck!

[sources: qj.net, tehskeen]


April NPD statistics are in

next gen consoles

The National Purchase Diary released their monthly sales report, with only 1,969,800 next generation consoles sold. The Nintendo Wii was in first at 714,000 sales, 36% of all sales that month. Nintendo DS sold 414,800, and the PSP sold 192,700. The Xbox 360 was fourth place this time, at 188,000. The PS3 ranked fifth with only 187,100, very much less than expected. Though many estimates for sales were off by large numbers, it was a good month for Nintendo and the Wii.

[source: qj.net]


Nintendo Channel now available
A new Wii channel was released today, called the "Nintendo Channel". This channel gives the user videos and information on games, as well as DS downloads and purchase links. This channel also gathers anonymous information on your settings and playing habits, and allows you to recommend titles and channels you've used for over an hour on your console. A WiiConnect24 message containing the necessary update was sent out today, and the channel is available for free download on the Wii Shop Channel.
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